AVATAR-BASED AR PROJECT ART PRODUCTION
Descrição da oferta de emprego
Art Requirements for Avatar-Based AR Project Overview This guide outlines the art requirements for the Avatar-based AR project, focusing on creating reusable, high-quality assets that maximize engagement while maintaining adaptability for future updates.
The Avatar is central to the AR experience, requiring detailed modeling, animations, textures, and effects tailored for interactive and immersive environments.
Key Deliverables 1.
**3D Avatar Model** - A fully rigged, detailed 3D Avatar with facial rigging for expressive animations.
- Modular design with interchangeable textures, materials, and accessories.
- Optimized high- and low-resolution variants for AR performance.
2.
**Reusable Animation Library** - Core animations.
- Idle (breathing, blinking, small gestures; loopable).
- Interaction gestures (e.
., nodding, waving, pointing).
- Celebratory animation (e.
., clapping or cheering).
- Gameplay-specific animations.
- Guiding gesture (e.
., pointing at objects).
- Reaction gesture (e.
., cheering when an object is found).
- Optional Add-ons.
- Facial expressions for 1 emotion (e.
., happy).
- AR photo mode pose (e.
., waving at the camera).
3.
**Texture and Material Library** - Default Avatar appearance (base skin texture with clothing and accessories).
- 1-2 additional texture variants for future use (e.
., seasonal themes).
- Dynamic effects (e.
., glowing textures, shadows, environmental reflections).
4.
**Props and Visual Effects** - 1-2 reusable props (e.
., glowing orbs, sparkles) for interactions.
- Simple overlay effects (e.
., stars, heart particles, confetti).
5.
**Procedural Animation and Effects** - Dynamic hair or accessory movement using physics.
- Shaders that adapt to lighting and environmental changes.
Workflow for Artists **Phase 1.
Core Avatar Creation** - Create the 3D Avatar model with full rigging and modular features.
- Develop default textures and shaders.
**Phase 2.
Animation Expansion** - Build the core animations (idle, interaction, celebratory).
- Add gameplay-specific animations (guiding and reaction).
**Phase 3.
Environment Interaction** - Develop props and effects to support gameplay and rewards.
**Phase 4.
Procedural Refinements** - Implement physics-based elements and AR adaptive shaders.
**Phase 5.
Iterative Updates** - Expand textures and modular accessories for future seasonal or thematic updates.
Animação 3D Modelagem 3D Unity 3D Realidade Aumentada Renderização 3D ID do Projeto.
# Sobre o projeto 14 propostas Aberto para ofertas Projeto remoto Ativo em 5 minutos atrás
Detalhes da oferta
- Indeterminado
- Em todo Portugal
- Indeterminado - Indeterminado
- 21/12/2024
- 21/03/2025
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